resume

WORK EXPERIENCE

 

2023

Senior 3D Specialist / Solution Specialist

Expivi

I helped the sales team with client meetings. I also worked on high profile projects, getting them presentable as quickly as possible.

2022 – 2023

Customer Success Manager

Expivi

In this position, it is my responsibility to help clients in the final steps to their successful project launch. This includes direct customer contact, providing training and helping with integration. If the client experiences any issues, I will identify the problem and provide them with a solution. Depending on the source of the issue, this can vary from fixing errors in our node based rule system and correcting geometrical mistakes, to optimizing or even completely recreating a 3D model.

2019 – 2022

3D Configurator Specialist

Expivi

I was responsible for creating the complete 3D configurator, which included 3D modeling, texturing, lighting, animation, rendering and programming in a node based environment.

2018 – 2019

3D Designer

AvaDent
I was part of the design team responsible for researching, designing and creating digital dentures.

2016 – 2017

3D Animator

Nixxes
I was part of the animation team that worked on Marvel’s Avengers. I worked on character and environment animations.

2016

3D Visual Artist/Level Designer

Chimpworks
I was responsible for all the 3D modeling at Chimpworks. I also implement and test the models in Unity. Other work activities include level design.

2015 – 2016

Lead Artist

Topia Team
I led the art team and assist the team where needed.

2015

3D Visual Artist

Topia Team
When I was a Visual Artist at Topia Team I was responsible for character modeling, prop modeling, texturing, rigging, animating, level and game design. They use Unity as their game engine. After a half year they assigned me to become lead artist.

2012 – 2013

Lead Artist

Rife
My responsibilities were guiding and assisting the other artists within the company while working on rigging and animation.

2007 – 2013

Lead Animator/Character Designer/Game and Level Designer

RageSquid
I was responsible for the complete character pipeline. Furthermore I worked on level design and testing.

MY OWN COMPANIES

2012 – present

Owner

Marvin Roelofs
This is my own freelance company which is mainly focused on 3D modeling and animation but also other disciplines within game development. Here you can see a list of all the freelance jobs I did in the past years.

FREELANCE WORK

2021 – present

3D Character modeler

INTERIMAGE
So far I worked on 2 characters for INTERIMAGE that were commissioned by La Chouffe and KPN.

2020 – present

Custom 3D printing service

Remoticom
I help Remoticom with printing their custom 3D models using a 3D printer.

2017

3D Visual Artist/Sculptor

Ascom Polyester
I am responsible for making themed models and sculpts for roller coasters that will be built and used on real roller coasters.

2013

Level Designer

M2H
I designed 6 new racing tracks for the expansion of the game Highway Rally made by M2H.

2013

Animator/Prop modeler

Sticky Studios
I created 3D props and worked on the rig of the main character for the game of the movie “Gangster Squad” from Warner Brothers.

2012

Character Rigger/Animator

Sticky Studios
I rigged and animated 12 characters for the advert game “Batman the Fire Rises” for the film “The Dark Knight” from Warner Brothers. Furthermore I worked on the project “Madagascar: Race Across Europe”. In this project I rigged and animated a cow that you can find in a variety of places within the game.

EDUCATION

2007 – 2015

International Game Architecture and Design

NHTV University of Applied Sciences
HBO
Specialization: Unity and 3D animation
(Diploma acquired)

2003 – 2007

Multimedia Design

Eindhovense School
MBO, Niveau 4
Specialization: Game design and animation
(Diploma acquired).

1998 – 2002

Graphic Design

Grafisch Lyceum
VMBO, Niveau D
Specialization: 2D Graphic design
(Diploma acquired).

Recommendations

Ben Stanton

Lead Animator / Crystal Dynamics

I was one of Marvin’s direct managers during his time on the Avengers Project. We had a lot to complete in a very short amount of time and Marvin was vital to landing all we needed to land. He had to navigate a very technical gauntlet with learning an engine and pipeline in a very short amount of time, along with completing a myriad of animation tasks. We landed everything we were aiming for and Marvin was a huge aspect of that success. I’m happy to recommend Marvin for his animation skillset.

peter

Peter Deurloo

Game Director / Nixxes

Marvin is a very passionate aspiring animator who works incredibly hard to improve on his skills every single day.

Marvin was thrown in the deep-end with nigh impossible deadlines to hit, yet Marvin never ceased to lose his positive attitude and can-do mentality and managed to keep his head above water at all times.

Marvin is that guy that helps remind you that it’s great to work in games no matter how hard it can get at times.

justin

Justin van Luijk

Producer / Nixxes

I’ve met Marvin at Nixxes, where he delivered superb animation work for a specific game title in the field of in-game environment and characters.

Working with Marvin feels special. He’s a great colleague and a nice person with a good sense of humor. He’s a good addition to your team and is prepared to go for the extra mile.

I would definitely recommend Marvin for any job opportunity that matches his profile.

Software Skills

Maya

Unity

Photoshop

Zbrush

Illustrator

3Ds Max

Unreal Engine

Art Skills

Modeling

Animating

Rigging

Texturing

Design

Lighting

Companies Worked For

nixxeslogo

chimpWorks

teamtopia

rageSquid

sticky

m2h

rife

portfolio

Marvel’s Avengers: A-Day

I was part of the animation team on this project.

Expivi

Here you can see some 3D configurators I made for Expivi.

Pirate Music Box

A chest with a musical treasure inside.

Ford Mustang

The goal was to make a realistic Ford Mustang.

TopiaTrainer Farm Theme

This is one of the art styles I created for Topia Trainer.

Robot Centipede

This model was made for the Woven Kickstarter Campaign.

Desert Berber

The main character from my graduation project.

King Solomon’s Sword

This is my graduation project made in Unity.

Clown Theme Coaster

A high resolution sculpt that is mounted on a real life rollercoaster.

contact

Let’s Socialize

based in Tilburg, The Netherlands

Tel : +31630726002

info [AT] marvin roelofs.com

Freelance Available